Animation timing – Clickteam

Animation timing – Clickteam.

これは知らなかった。

アニメーションスピード=フレームレートに対するパーセンテージ

・・ってことはFPSが30の時、アニメーションスピードが50だとFPS15でアニメーションは完了し、アニメーションスピードが100だとFPS30でアニメーション一回が終了ってことか。だからアニメーションスピードは100以上の値を入れても反映されなかったのですね。

Animation timing
Rik
 

Registered: 02/18/11
Posts: 10

Hi all,
Could anyone tell me how the animation speed relates to the FPS? 

If I have a game set at 30fps with 60fps based timing, which animation speeds will give me a set amount of game-frames per animation frame?

http://noragames.com/flash/albatrosshunter.php

You can see in this game, when the main character turns, the first walk frame (the turning ‘smear’ frame) sometimes lasts longer than others, I want to lock this to set timing (ie. 6, 10, 15 or 30 fps animation in a 30fps game).

Many thanks!

#240251 – 07/19/11 02:24 PM Re: Animation timing [Re: Rik]
LB
Extension Developer 

Registered: 06/07/07
Posts: 6457
Loc: Richardson, Texas, America.

The animation speeds are a percentage of the framerate. Animation Speed 50 and frame rate 60 means it will go 30 frames every second.

As for the first frame length, it is a bug in MMF2 (I think) that has yet to be fixed.

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