ゲーム作成用のオーサリングツール:MMF2とその機能などを紹介していたサイトです。2013年12月以降は新製品である Clickteam Fusion 2.5が発売されたため、ブログも含めCF2.5へ移行しました。MMF2関連ブログとして主要な記事は残りますが、MMF2と関連性のある新規記事追加は無くなります。開設以来多くのアクセス、誠にありがとうございました。

Animation timing - Clickteam

Animation timing – Clickteam.




Animation timing

Registered: 02/18/11
Posts: 10

Hi all,
Could anyone tell me how the animation speed relates to the FPS? 

If I have a game set at 30fps with 60fps based timing, which animation speeds will give me a set amount of game-frames per animation frame?


You can see in this game, when the main character turns, the first walk frame (the turning ‘smear’ frame) sometimes lasts longer than others, I want to lock this to set timing (ie. 6, 10, 15 or 30 fps animation in a 30fps game).

Many thanks!

#240251 – 07/19/11 02:24 PM Re: Animation timing [Re: Rik]
Extension Developer 

Registered: 06/07/07
Posts: 6457
Loc: Richardson, Texas, America.

The animation speeds are a percentage of the framerate. Animation Speed 50 and frame rate 60 means it will go 30 frames every second.

As for the first frame length, it is a bug in MMF2 (I think) that has yet to be fixed.

~MMF2 Developer User~
Build 251 & Flash
I have a strange reaction to positive attention that makes me dislike it… :\
~ May the parse be with you

Comments are closed.