MMF2 limits in numbers – Clickteam.
MMF2 limits in numbers | |
Registered: 07/01/06 |
simple questions to developers of MMF2dev:
1 max amount of events for each frame? 2 max amount of events for each application? (having global events, frame events, sub-application frame events, etc together I guess) 3 max amount of conditions for each event 4 max amount of event actions for each event 5 max amount of actions for each event cell 6 max amount of ORs for each event ( 2 questions if ORs have different amounts) |
Re: MMF2 limits in numbers [Re: integrality] | |
Forum Moderator Registered: 06/30/06 |
Event Editor / Event List Editor
Conditions in a single event: 128 (source) Events displayed at any one time: 8,000 (source) Unique objects in frame: 1,000 (source) Event List Editor Frame Editor Runtime Data Storage
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.:::.Joshtek.:::. |
Re: MMF2 limits in numbers [Re: Joshtek] | |
Registered: 07/01/06 |
awesome, thanks
some new questions about data, rather than coding: 7 max exe size of a compiled game 8 max size of an image object (backdrop/active etc) 9 max amount of internal sound/music stuff (max size of all sounds/max sound size) ps – for the runtime is better(less memory/more efficiency) to have big complex OR-filled events or is still better to have the same ones multiple like has been so far |
Re: MMF2 limits in numbers [Re: Joshtek] | |
Clickteam Registered: 06/29/06 |
7. I think problems can happen above 2 Gb. I’ve already seen a MMF 1.5 500 Mb application that was working fine (it should be OK with MMF2 too).
8. Well, an image should not exceed 4 Gb, so 32000 x 32000 in 32-bit true color mode is the maximum size – if your memory can support that. But it’s not 100% correct, as images of backdrop/active objects are compressed in memory, so a bigger size might be OK. Not recommended anyway. 9. You cannot have more than 65500 images and sounds in your application. No size limit. Note: if your application contains huge sounds, you can save memory by selecting the Play From Disk option for these sounds in the Data editor.
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