MMF2 limits in numbers – Clickteam

MMF2 limits in numbers – Clickteam.

MMF2 limits in numbers
integrality

Registered: 07/01/06
Posts: 213

simple questions to developers of MMF2dev:

1 max amount of events for each frame?

2 max amount of events for each application? (having global events, frame events, sub-application frame events, etc together I guess)

3 max amount of conditions for each event

4 max amount of event actions for each event

5 max amount of actions for each event cell

6 max amount of ORs for each event ( 2 questions if ORs have different amounts)

 

Re: MMF2 limits in numbers [Re: integrality]
Joshtek
Forum Moderator

Registered: 06/30/06
Posts: 3071
Loc: England

Event Editor / Event List Editor
Conditions in a single event: 128 (source)
Events displayed at any one time: 8,000 (source)
Unique objects in frame: 1,000 (source)

Event List Editor
Actions in a single line: 128 (source)

Frame Editor
Frame Size: 32,767 x 32,767 / 32,000 x 32,000 (source)

Runtime
Frame Size: larger than 32,767 x 32,767 (source)
Objects at any one time: 20,000 (source)

Data Storage
Global strings: Almost unlimited (source)
Global values: Almost unlimited (source)
Alterable Values (per instance of an object): 26
Alterable Strings (per instance of an object): 10

_________________________
.:::.Joshtek.:::.

 

Re: MMF2 limits in numbers [Re: Joshtek]
integrality

Registered: 07/01/06
Posts: 213

awesome, thanks

some new questions about data, rather than coding:

7 max exe size of a compiled game

8 max size of an image object (backdrop/active etc)

9 max amount of internal sound/music stuff (max size of all sounds/max sound size)

ps – for the runtime is better(less memory/more efficiency) to have big complex OR-filled events or is still better to have the same ones multiple like has been so far

 

Re: MMF2 limits in numbers [Re: Joshtek]
Yves
Clickteam

Registered: 06/29/06
Posts: 6182

7. I think problems can happen above 2 Gb. I’ve already seen a MMF 1.5 500 Mb application that was working fine (it should be OK with MMF2 too).

8. Well, an image should not exceed 4 Gb, so 32000 x 32000 in 32-bit true color mode is the maximum size – if your memory can support that. ;\) But it’s not 100% correct, as images of backdrop/active objects are compressed in memory, so a bigger size might be OK. Not recommended anyway. ;\)

9. You cannot have more than 65500 images and sounds in your application. No size limit. Note: if your application contains huge sounds, you can save memory by selecting the Play From Disk option for these sounds in the Data editor.