Reverse the Movement: Directly
ASTER::ACTION::MotionControl::Reverse the Movement; LPRO Directly
Reverse the movement for the motion groups registered to the controller.
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Related URL : Reverse the Movement (ByName)
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Supports all motions except Null.
For non-Orbital, the value of Velocity is inverted, and for Orbital, the value of Angular Velocity is inverted.
Parameter.1
Select the object instances whose movement direction you want to reverse.
Select the object instance. Only the "Active (sprite) Object" Type can select.

If "The Active Object" is not specified, an error will be displayed when executing the action from the event, and the process will be aborted.