Set Orbital::Own Xy
ASTER::ACTION::ObjectControl::MOTION::Orbital::OwnXy
Register the object instance to the motion controller as Orbital Motion :: Own Xy
.
-
Set its own coordinates as the center of the orbit and move in a circular path.
-
If a target is later assigned to ownXy, it will become
TargetXy
.
-
Startup Angle
-
Offset Value from Center Point
-
Orbital-Specific Sleep Operation
This motion template includes the above three option settings. Sleep is an Orbital-specific feature where the sleep trigger activates when the specified angle is reached.
Parameter.1
Select the object instance. Only the "Active (sprite) Object" Type can be registered to the controller.

If "The Active Object" is not specified, an error will be displayed when executing the action from the event, and the registration process will be aborted.
Parameter.2
Enter the motion group name to register to the motion controller.
Even instances created from different objects can be grouped with the same motion group name and managed by the controller.
Instances already registered to the controller cannot be duplicately registered under a different group name.
Multibyte strings (such as Japanese) can also be used, but for practical purposes, short names in lowercase letters are recommended.
"test"
When using the name set to the active object as the motion group name for registration, send an empty string.
""
Parameter.3
Send a single string containing 12
individual parameters to the controller.
"125, 125, +1, false, 0, 45, 0,0, false, 30, -1, 45"
No. | Abbreviation | Value | Data Type | Description |
---|---|---|---|---|
0 | Rad.1 | 125 | unsigned int | Radius1 (pixels) |
1 | Rad.2 | 125 | unsigned int | Radius2 (pixels) |
2 | ω | +1.0 | Float | Angular Velocity |
3 | Stop on Start Flag | false | Boolean | Start in stopped state (true: stop at startup, false: do not stop) |
4 | Setup ∠ | 0 | int | Starting Angle |
5 | Step ∠ | 30 | int | Step Angle |
6 | ofst x | 0 | int | Offset x Value |
7 | ofst y | 0 | int | Offset y Value |
8 | Start with Slp | false | Boolean | Start with sleep (true: yes, false: no) |
9 | Time of Slp | 30 | unsigned int | Frame time for sleep |
10 | Rept | -1 | int | Number of sleep repetitions (enter 0 if sleep is not needed) |
11 | Slp ∠ | 45 | unsigned int | Sleep Trigger Angle |