Set Null Motion
ASTER::ACTION::ObjectControl::MOTION::Set Null Motion
Register the object instance to the motion controller as Null Motion
.
Null
is registered as a motion with no action.
Motion: Overview
It has only the minimum parameters, resulting in low computational load after registration.
- It includes flags and a timer counter for Reject and flags for Destroy.
This motion is intended to be registered and unregistered with the motion controller at short intervals, using std::deque
instead of std::vector
in C++ STL sequence containers.
When registering a motion group with the motion controller, you can use a "motion group name" arbitrarily decided by the user.
Parameter.1
Select the object instance. Only the "Active (sprite) Object" Type can be registered to the controller.
If "The Active Object" is not specified, an error will be displayed when executing the action from the event, and the registration process will be aborted.
Parameter.2
Enter the motion group name to register to the motion controller.
Even instances created from different objects can be grouped with the same motion group name and managed by the controller.
Instances already registered to the controller cannot be duplicately registered under a different group name.
Multibyte strings (such as Japanese) can also be used, but for practical purposes, short names in lowercase letters are recommended.
"test"
When using the name set to the active object as the motion group name for registration, send an empty string.
""
Additional Notes
Null Motion has no actions, and the object does not move just by being registered.
Usage examples and events can be viewed in the attached samples.