Horizontal: R2L, Counter
ASTER::ACTION::ALIGN::Right to Left, Horizontal, Counter
Creating a Double Precision Floating-Point Counter with Right-to-Left Alignment Using Image Width.
During the execution of the CF25 application, the coordinates of the selected object instance are aligned and modified.
Only sprite (Active) object types can be selected.
This command is designed to create a double precision floating-point counter. Note that it has one additional parameter compared to Horizontal L2R here.
Parameter.1
Parameter.2
When the animation frame change option of Parameter.2 is enabled, Parameter.3 functions.
Other parameters are fully compatible with those of Horizontal L2R.
Parameter.3
"+3.141592653500000e+04"
Serializing and transmitting double precision floating-point numbers (Double) allows you to create a counter that corresponds to the animation frame of an active object and can represent double precision floating-point numbers.
By creating a counter with an active object, you can create custom events using a different mechanism than the counter in the standard Clickteam extension.
In addition to the plus and minus signs, normalization using scientific notation (using “e” or “E” to indicate the power of 10) can also be utilized.
"1.2E3"
"-1.23E-4"
An example of changing the color of specific digits with a shader. You can also display numbers with a precision of Double or more (17 digits or more).
Notes
The Alignment function does Not use floating point numbers as parameters. Here is a sample as an Error。
Parameters cannot be written without regard to data type.
Although some template parameters are compatible, the number of parameters is basically different, so please avoid diverting parameters to other templates without verifying the operation.